Welcome to the Anchor Town Pool League for the 2010-2011 season! We and the host sites wish you many enjoyable matches and fun on Monday nights. We also encourage sportsmanlike conduct to maintain a good relationship between the players and all involved in the league.
Rule changes come about from votes made at the captains’ meeting, careful research and much deliberation. We are open to any suggestions, comments or compliments. Please write down what you have to say, and place it in a Monday night envelop. We will try to respond in a timely fashion, but please be patient. Should any changes in the rules be adopted in mid-season, a new copy of the changes will be provided to team captains, but this would be a very rare circumstance.
Mission Statement: The Anchor Town Pool League is a friendly environment in which to compete on a team level. The design of this league is to benefit the industry which supports the pocket billiard community and the players by providing an equitable and competitive system in which their skill level can be enhanced, as well as instilling qualities such as proper etiquette and good sportsmanship.
League Administration:
Matt Christenson: Anchor Town Sports Director 230-8260
(c) 272-4200 (office)
Jan (John) Erickson: General Manager, Anchor Town Sports Association, Inc. 272-4200
There are also four pool representatives on the Anchor Town Advisory Committee. Currently Bret Von Gemmigan and Sean Weems with two empty seats.
1.0 CODE OF CONDUCT
Conduct: Players shall conduct themselves in a manner that represents the best interests of the pocket billiard community and fellow players within this league, and which promotes the sport of pocket billiards. The Anchor Town Pool League strives to be associated with the etiquette that is customary in serious competitive play.
1.2 Dress Codes: Each player shall respect any dress code enforced by the host site. In general, a participant shall be neat and clean, without torn, tattered, dirty or revealing clothes and should conduct him- or herself in a professional manner. In the event that a player shows up for a match without acceptable attire, the player will not be permitted to play without changing clothes.
1.3 Handshakes: During match play, it is expected that each player should shake his or her opponent’s hand after completion of their assigned games of play. For simplicity, the player leaving the table should initiate the handshake. Congratulations are to be given at the conclusion of the match.
1.4 Distraction: Players not involved in the current game should minimize distracting actions (loud talking, unnecessary movement, etc.). Cell phone calls while a player is in the middle of a game must be limited to 2 minutes and shall count as a timeout. Any situation where distraction occurs should be brought to the attention of the captains to resolve. It is up to the captains to limit any distraction by the team’s visitors as well.
1.5 Foul Language: Competition can be intense at times, and it is often easy to lose one’s temper. Players should refrain from using profanity while participating. In extreme cases, the team that the offending player is a member of will be sanctioned.
1.6 Equipment Damage: Any player who damages equipment or endangers players or spectators around them will be immediately suspended by the league. The length of this suspension will be determined by the League Administration, and begin after restitution is made. Upon fulfilling a suspension, the player will need to submit a written request to the Anchor Town Pool League Administration for reinstatement of playing privileges.
1.7 Fighting: Absolutely NO fighting is permitted. All members involved will be suspended immediately and indefinitely. All players involved will need to issue a written request for reinstatement of playing privileges to the League Administration.
1.8 Role Models: We must remember that our actions will ALWAYS be viewed and judged by others. All players within this league will conduct themselves in a courteous, professional manner.
1.9 Disqualification: The disciplinary committee, comprised of the League Administration, will have the right to disqualify any player from the league for unsportsmanlike conduct or actions detrimental to league play. (Examples include violence, intimidation, coercion, vulgarity, destroying score sheets or personal property, etc.) In such a case, the player may forfeit any and all rights to prize money, awards and/or trophies. Please note: Team captains must make written notice of unsportsmanlike conduct to league officials, which will result in a warning to the player/team. Upon a third notice, the disciplinary committee will decide if the player/team will be disqualified. Any extreme circumstances, physical altercations or threats thereof, do not require prior notice or warnings for disqualification.
2.0 PARTICIPATING SITES
2.1 Definition: Sites can be any location in the Anchorage bowl area that provides a pocket billiard table for league play. The atmosphere should provide a setting in which competitive serious play can occur and have league approved equipment. (see 5.3)
2.2 Collecting Dues: The host bar will be responsible for all monies collected once the bartender has signed the score sheet at the end of the match. Captains of new bars East of the Seward Highway will be responsible during home games to bring nightly fees and score sheets to the Anchor Town Office.
3.0 TEAM REGISTRATION
3.1 Team Registration: Team rosters and player fees are due prior to the start of the season. The league reserves the right not to schedule a team that does not comply with this policy. Teams must have a minimum of four (4) players on the roster for the team to be scheduled. No team roster shall exceed ten (10) players at any time during the season. A player already registered who does not intend to play may be dropped from the team roster in order to make room for another player. NO additions/subtractions from a team roster shall occur within the last two (2) weeks of the season. (Special circumstances will be considered by the league, e.g., military service, death, etc.)
3.2 Dues Payment: NO PAY, NO PLAY! Team dues are to be paid to the league prior to the day set for creating the schedule. Player registration fees are due the first night of league play. Weekly dues are to be paid on a weekly basis. Any player fees that are not paid at the required time will forfeit any games played for that night. No player may take an advance on game winnings for nightly dues. The league does not owe any player prize money until the end of the season.
4.0 RESCHEDULE OF MATCHES
4.1 Bad Weather Rescheduling: Matches may be rescheduled at any time by the captain or director due to severe weather conditions. If either captain initiates this action, the captain shall notify the director by leaving a voice message at 272-4200. The rescheduling in this case is done at both teams’ convenience. Any rescheduled matches must be played within three (3) weeks of the originally scheduled match date. If a match is not played by season’s end, then both teams will be charged with a forfeit.
4.2 Short-Handed Rescheduling: The league director shall keep phone numbers of the captains. If a team needs to reschedule a match, the captain must call in to the league at 272-4200 to get the opposing captains phone number. Any time a team knows it will be short-handed and can notify the opposing team captain at least 24 hours in advance (before 7:30 p.m. the night before), then the match will be rescheduled at the opposing team’s convenience. (See 4.3 Rescheduling Process). No short-handed rescheduling will be allowed on the last week of play. During the playoffs, there will be no rescheduling allowed.
4.3 Rescheduling Process: After learning the availability of the host site, the opposing team’s captain will choose three (3) possible makeup dates for the rescheduling team captain to choose from. These dates will be phoned in to the league director at 272-4200 by the opposing team captain. The rescheduling captain will choose from the available dates and notify the league director in a timely fashion. The director shall notify the teams of the set date and schedule the match. If the rescheduled match is not played by the end of the season, the rescheduling team will be charged with a forfeit.
4.4 Rescheduling Limit: No team can have more than four (4) rescheduled matches requested within the same season. If this occurs then each additional reschedule is an automatic forfeit. (Assigned or bad weather rescheduled matches do not apply). 4.5 Forfeited Matches: When a match is forfeited, each team will still be responsible for paying $20 for that match.
4.6 Assigned Rescheduling: The league can assign rescheduled matches (or matches to be played at a neutral site) due to circumstances not foreseen at the beginning of the season. If this occurs, the director will notify the team captains involved as soon as possible. If a rescheduled match is not played prior to the end of the season, both teams will be charged with a forfeit.
4.7 Mutual Rescheduling Process: The director will learn the availability of the host site. Both captains will notify the director of three (3) available dates to play the rescheduled match. The director will notify the team captains of a common date, and reschedule the match. If a team that is aware of the rescheduled match fails to appear for that match, that team will be responsible for both teams’ weekly players fees for that match.
|
|
5.0 LEAGUE MATCH PROCEDURE
5.1 Time: Matches begin at 7:00 p.m. If a team is not ready by 7:00, there will be an automatic 15-minute grace period until 7:15. All players do not have to be present for a match to begin, but if a particular player is not there when his or her game is scheduled to start, that game is forfeited. Note: After match play begins, there is to be NO practice by any player from either team! Start times may be adjusted if both captains agree up to as late as 7:30pm. If any later than 7:30pm, the home team Captain will be responsible for bringing results and fees to the Anchor Town office the following day during office hours. If a start time later than 7:30pm is agreed upon, the Home Team Capt. must call Matt Christenson (230-8260) and inform him of the change.
5.2 Match: A match consists of four rounds of four games each, for a total of sixteen (16) games per match.
5.3 Equipment: Matches will be played on coin-operated bar tables without commercial logos. All cue balls will be the same size, and of the magnetic type. Please note: any coin-operated table that is able to use a non-magnetic cue ball is an accepted alternative. The equipment used for practice will be the same equipment used during the match (i.e., table designated for visiting team practice, balls, etc.). Exceptions can be made via vote at a captains meeting.
6.0 SCOREKEEPING AND PLAYER LINEUP
6.1 Score Sheet: The home team is responsible for maintaining the score sheet, as well as the lineup. Visiting team captains are encouraged to use one of the three copies provided to keep track of the score as well. A sample score sheet is attached at the end of these rules.
6.2 Scoring: The home team captain records wins (W) and losses (L) throughout the match. In the event there is a mix-up in the players’ order, and it is not caught prior to the finish of the game affected, the affected games will be replayed in the order originally intended.
6.3 Verification: Upon completion of the match, all three copies of the score sheet will be signed with the wins/losses, as well as the bartender’s signature receiving the players fees. The white copy will be put in a sealed envelop with the players fees and given to the bartender on duty. Teams are to keep one (1) signed copy of the score sheet, should any questions occur.
7.0 SUBSTITUTIONS
7.1 Substitutes: Eligible team members may substitute for another player, only if present at the start of the round they intend to play in. The sub assumes the lineup position for the substituted player. Once a player has been subbed out of a match, that player may not play for the remainder of the match.
7.2 Notification: The opposing team captain must be notified of any substitutions prior to the beginning of the round the substitute intends to play in.
7.3 First Round: No substitutions are allowed in the first round.
7.4 Game In Progress: No substitutions are allowed during a game already in progress; a player who begins a game must finish the game.
7.5 Roving Subs: There are to be NO roving subs. A player may not play for, or sub for any other team in the league. A player may play or sub only for the team that the player is registered with.
8.0 ELIGIBILITY
8.1 Requirements: To be an eligible member of the Anchor Town Pool League, all players must:
- Pay a $50.00 annual membership fee
- Sign and file a player contract
-Be at least 21 years of age
- Abide by all league rules as well as the rules of the host bar (at NO TIME will any player do anything to jeopardize the liquor license of the host bar).
8.2 Determination: If eligibility is in question, the team captain must file a written notice of protest to the director. The player in question will play the match in question. If the player is found to be ineligible, all games played by the player in question will be forfeited. An opposing captain may ask for picture identification to verify names listed on the score sheet.
8.3 Open Players: Open players may only play in the A Division. No team may use more than 2 open players per round. A list of open players is attached at the end of these rules.
9.0 PAYMENT OF FEES
9.1 Prepayment of fees: Before any player is allowed to play, the following fees must be paid:
- $50 annual player fee
- $5 weekly match fee (this money is paid back to the players, at the rate of $2.50 per win, at the end of the season)
- $5 transfer fee (if applicable)
- $30 NSF fee (if applicable)
Failure to pay before you play will result in forfeiture of all games played by the unpaid player.
9.2 Responsibility: Team captains are ultimately responsible for collecting all monies, including applicable NSF fees.
9.3 Payment: Checks for team fee's or player fee's will only be accepted from team captains or sponsors. We can take credit cards at the office. Nightly fee's must be cash or one check from the captain, no exceptions. No coins please, we are collecting from several people and coins make things difficult.
9.4 NSF Fee: There is a $30 NSF check fee for all returned checks collected by Cornerstone Credit.
9.5 Host Bar: The host bar will be responsible for all monies once the bartender and team captains sign the score sheet.
10.0 OBJECT OF THE GAME
Anchor Town Pool league Has adopted BCA rules for the 2011-2012 Season. There are a few league exceptions.
1. Jump shots are not allowed.
2. When taking any shot the pool cue cannot be at more than a 45 degree angle to the slate.
3. When balls are frozen and in contact only a 45 degree off the center line shot is all that is allowed. When balls are not in contact but are within a chalks distance apart both captains need to be called to monitor the shot and determine if it is a "Push" Shot.
4. It is a foul to leave your cue or any other object laying on the table.
For all other rules of play see BCA 8 Ball rules of play.
11.0 PLAYOFFS
11.1 Eligibility: To be eligible for any league tournaments or playoffs, players must have played at least 25% of the available games prior to the event. Please note: the 25% must be played with the team entering the playoffs. If special circumstances are cause for a player’s ineligibility (less than the 25% requirement), a special vote may be made by the league administration to establish eligibility. However, a player must have played at least 20% of the available games to be considered.
11.2 Schedule and Format: Playoffs will be held beginning the Monday night following the last night of regular league play, and will continue on the following Mondays until concluded. If there are four divisions, the top four teams from each division shall qualify for playoffs. If there are five divisions, the top four A Division teams shall qualify and the top three teams from the remaining divisions shall qualify for playoffs. In the case of one Division the top 8 teams will qualify for the play offs. Teams will continue to pay nightly player fees for matches played.
11.3 Once the qualifying teams are determined, the seeding for the playoff tournament shall be decided by by won/loss percentage, without regard to division. Ties on won/loss percentage shall be broken by coin toss or lot. All matches, except the finals, are single elimination, race to nine. If a match ties 8-8, each team may elect one player to play the deciding game, even if the player has not played prior to the tiebreaker. The final match to determine the overall winner will be a race to seven, best of three matches. A coin toss at the beginning of each game will determine the player breaking. If a team must play short-handed, the opposing team will not be awarded the forfeited games until the missing player’s spot in the lineup is reached
|